stellaris focused arc emitter. 90 (that's already including accuracy difference!) 2) Tachyons have more important stats : armor is stonger then shield on larger ships, plus shield pen of arcs are backfiring your other ships - they can't support X-sized weapon fire. stellaris focused arc emitter

 
90 (that's already including accuracy difference!) 2) Tachyons have more important stats : armor is stonger then shield on larger ships, plus shield pen of arcs are backfiring your other ships - they can't support X-sized weapon firestellaris focused arc emitter  Stellaris suggestions: Expanding Diplomacy: Bilateral Agreements | Alien lifeforms - animals,

one focused arc emitterI recommend running brawler torpedo cruisers (torpedos/disruptors or torpedos/autocannons) and a 50/50 mix of carrier battleships (Focused Arc Emitter, Marauder Missles, PD, Strikecraft and Whirlwind Missiles) and artillery battleships (Tachyon Lance, Kinetic Artillery). Good/Great performance against all three crisis enemies and AI, so no need to refit ever. The design gets even better if the crisis is the Scourge because their special fighter you can scavenge from debris does more damage and has 66% armor penetration (instead of just bonus armor damage) in addition to the normal 100% shield penetration. In most fights, Torpedoes will do great. )Vs Unbidden it's all Giga Cannon and Kinetic Artillery. In single player, I like going 100% spinal carrier: front is focused arc emitter, middle is the carrier section with 2x small disruptor, back is 2x medium disruptor. So what is the consensus on which is better or are they equal now in some ways? Since Emitters and disruptors ignore shields and armor, this can make them. Arc emitters and cloud lightning. Battleships can carry up to 3 H slots (one in front, 2 in center, again in ship designer) but I find it best to run a X slot in front, Carrier Core in Center (2H), and L slot in rear. Imo, Giga Cannon. 6 Focused Arc emitter still outperform other X-slot weapons even with hardening. go arc emitter + cloud lightning. The focused arc emitter does 11. I don't play multiplayer. Business, Economics, and Finance. View community ranking In the Top 1% of largest communities on Reddit. _ The A-242 Battleship uses a focused arc emitter, which effectively has random damage output, and therefore is best used in very large numbers, to equal out the randomness, smaller engagements run the risk of too many RNG bad rolls. Against a Xenophobic FE, your best bet is a fleet of Battleships (don't build anything else) with the XLLLL design: first section is Spinal Mount featuring an X weapon using the Arc Emitter / Focused Arc Emitter (this is really important), second section should be Artillery and have 3x L weapon, and last should have a single L slot. I can't tell for sure, but the backbone of my 60-battleship main fleet is Focused Arc Emitter battleships set to aggressive. They need to be cheap and numerous, not tough. Crypto***Update: Aesthetic Cinematic Graphics Recolored projectiles and hit effects of Mass Driver, Coilgun, Railgun, Advanced Railgun, Gauss Cannon (no more subtle purple or pink vanilla colors in projectiles and more consistent explosions) ; Replaced Arc Emitter I & Arc Emitter II, Energy Lance, Tachyon Lance, Mega Cannon and Giga Cannon with. 92, which is lower than our. Currently, the meta for taking on a FE consists basically in inflicting shield damage (kinetic weapons) and using Arc Emitters (this is particularly OP). On a related note, OG player returning to Stellaris using old Battleship tactics thinking AI is still potato vs better AI equipped with mixed typed of ship and. Discover; Our brands; Browse; Play on Paradox technology; COMMUNITY. Adjust as needed; most common change is to chuck out the Titan if you fight a strong Crisis, or to go for Strike Craft when facing human opponents massing Torpedo Corvettes. Focused Arc Emitter (energy) Kinetic Artillery (only good for facilitating energy weapons) Neutron Launcher (energy) Devastator Torpedo Whirlwind Missiles Marauder Missiles Disruptors (energy) Autocannons Strike Craft Guardian Point Defense (energy) So more than half are energy. Stellaris Dev Diary #320 -. The regular Arc Emitter can do the job as well, but the Focused Arc Emitter is just better. Please note that I am rounding numbers, and ignoring carry over damage here. Stellaris. Then just rebuild the armies. 135. Tbh, what you really wanna do against literally everything is assembling a lot of battleships with Focused Arc Emitters. Bottom row mix armir and shield. Generally I fit my ships depending on the composition of enemy fleets. 15. . Assuming a fleet cap of 200, I would build fleets of 20 battleships and 40 corvettes in each fleet. Design C: Arc Emitters and Cloud Lightning. There is actually an easier way than that. Cannons rip the shields off, plasma tears through shields/hull at respectable rates. They only have a damage penalty of 1/3 compared to the other two, are 100% accurate, and bypass all defenses. FAE stands for Focused Arc Emitter. I'd like to try and learn how to optimize each ship manually. ago. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft clean up smaller ships easily, while Marauders and Whirlwind missiles provide a general-purpose long-ranged weapon to complement everything else. Definitely mix in Carrier Core Battleships with every fleet; they counter the small ships AI likes to mix in with their fleets. Focused Arc Emitter / Carrier / Marauder / Whirlwind Battleships are by far the best "all-rounder" ship. So you've just wasted all that armor damage. The Arc Emitters don't have as high base damage at the other spinal mounts but hulls don't have. The nomad ships are OP AF they have focused arc emitters on a Destroyer frame. Pd corvettes with disruptors and pd lasers, and afterburners. Launchers, the Marauders are the median weapon so it will prefer 100 range. Arc Emitters seem great because they bypass all shields and armour, but the problem with them is that all of your other weapons do not. Finally, the Focused Arc Emitter is actually the strongest of the three in isolation, but its downside is that it has no good weapons to combo with; Cloud Lightning has terrible combat stats and Disruptors are even worse. Logical-Table-3530 • 2 mo. I think Focused Arc Emitters can make sense to help you alpha strike units while whittling Shields/Armor; but it is wasteful to a degree. This being an energy weapon also simplifies your repeatables trees as you can just focus on energy weapons. 12 votes, 23 comments. Early game a lot of weaponsJuggernaut: I would suggest Focused Arc Emitter in the Spinal Mount slot, but so long as you're using this in conjunction with your Artillery Battleship the Tachyon Lance is fine. Corvettes equipped with Torpedoes also do well against them. Rare resource cost? neglible compared to everything else on a battleship. e. Meanwhile, a Devastator Torpedo Cruiser would have a better pairing with Carrier Battleships that just use Focused Arc Emitter, Strike Craft, and Missiles that go right through shields like the Torpedoes do. I unfortunately do not have cloud lighting so the only real bypass weapon is the focused arc emitter. The ultimate solution to corvette-swarms are what I like to call my "Stormcaller" Battleships. For example, “advanced shield hardener” give 25% hardening. focused arc emitter nuetron launchers or Kinetic Artillery (I’m torn on which one I prefer. Against fallen empires the established wisdom is teching into torpedo corvettes and arc emitters to bypass all their repeatable shield and armour tech. After trying out the focused arc emitters i can say they are far better then giga cannons and with the extra range trait on a admiral at 250k they will wipe another fleet of equal size with next to no losses vs the giga cannon which will lose a min of 10 - 20% And thats just with range if you jump in on a fleet everything dies lol. It can be a good option when going pure energy, as it will punish shield-heavy opponents that Neutron Launchers struggle with. Finally there's the (in)famous Focused Arc Emitter + 4 Cloud Lightning, which has very low DPS for an artillery battleship and pound-for-pound will lose against any other artillery battleship design. Members Online •. Go to Stellaris r/Stellaris. X slot should be Focused Arc Emitter since this ship would be ignoring shields as much as possible. Business, Economics, and Finance. Just the same options again and again. Adding more repeatable techs will increase shield and armor without increasing hull, so as you progress deeper into the repeatables focused arc emitter does become more favorable. Tachyon lance is close enough. 40 corvettes in one fleet is plenty. Main battle fleet is a BB deathball, with a lot of corvettes in a separate fleet to screen and distract. Disruptors have niche because they do direct hull damage, which can't endlessly scale up unlike the survivability repeatables for. The best counter to enemy strikecraft is your own strikecraft, as well as PD, which your hangar slots will provide. Spinal mounts are better than 2xL, neutron launchers rule the L slot, so Spinal mount weapon + 4 Neutron launcher is the default. 2 or earlier, and it sounds like a lot has changed since then. Stellaris Real-time strategy Strategy video game Gaming comments. Combine with artillery computer + juggernaut aura for alpha strike of pure damage followed by back to back salvos of KA. Everything I have researched has said Tachyon Lance over Focused Arc Emitter for battleship design. Their defenses will break eventually. The ultimate BB build is Focused Arc Emitters + Cloud Lightning. Its almost like two options are interchangeable. The absolutely strongest fleet is only BBs with Focused Arc Emitters + Cloud Lightnings. But Cloud Lightning is terrible for an endgame weapon. ; About Stellaris Wiki; Mobile viewArc Emitter [edit | edit source] A scaled-up version of the Cloud Lightning, itself a scaled-up version of the Disruptor, these weapons launch lightning arcs of. Is that better than the Focused Arc Emitter and Cloud Lightning setup? <. Welcome to the Stellaris Tech Id Full List, where we will provide you the full list of ids you can use in console commands, cheats and mods. I stick to Corvette spams until I can make Tesla Battlecruisers. CryptoThat's the problem with Stellaris' ground combat; all you ever need to do is just make a bigger army. 相关页面: 舰船组件. Or, if there's a convenient pulsar, go armor/plasma and bait them to fight on the pulsar. Ignore all shields and armor That does sound appealing but after subtracting half base damage it generally isn't and against most opposition. And no, if you make more alloys than you have the naval cap for, its more effiicent to just go over cap and use. The versions with disruptors and focused arc emitter. Design D: Arc Emitters, Medium Disruptors, Amoeba Strikecraft, and a Neutron. Just spam arty CL and DD armed with missiles and whirlwind missiles in a roughly 2:3 or 4:3 ratio, with maybe a few focused arc emitter BBs with carrier modules Effectively, the idea is that your ships kinda kite the unbidden ships and bypass the shields89 votes, 87 comments. Use Carrier computer. 60sec cooldown | 100% Acc. Cloud Lightning is underrated in 1. And this is presuming no Crystal Hull, which would tilt things ludicrously in favor of Neutron Launchers. Its anti-hull damage is about two and a half times higher than the Arc Emitter, and its anti-armor damage is even higher than that. My typical loadout on battleship is Focused Arc Emitter, Kinetic Artillery and Neutron Launchers. The Cloud Lightning is a weak and situational weapon, its only real advantage is that it synergizes with Focused Arc Emitter and is really inexpensive. 50% PDD+Autocannon+Plasma and 50% Autocannon+Torpedo for majority of game (you need Torps to kill Starbases and Cruiser+) And then Focussed Arc Emitter + 5x L Void Cloud + Admiral that gives +20% weapon range. you can rip to shreds the AI even if they have an objective fleet power 3-5x yours if you hit them from a distance (set ship computers properly) Fleet. Shields and Armor keep growing late game, due to repeatable technologies, while the hull repeatable technology was removed so hull remains static all game. Go to Stellaris r/Stellaris. This mod adds Large-sized arc emitters to the game ("Miniaturized Arc Emitter" and "Miniaturized Focused Arc Emitter"). Loadout is focused arc emitters + rest of the slots filled with whirlwind missiles + 1 hangar slot. Focused Arc Emitters. For most of the crises in general what I. Enemy with tons of shield and armor, super low hull: Focused Arc Emitter + Cloud Lightning. The more you use, the less you lose. In the event they get close enough the disruptors would increase dps if the arc enitters and strike crafts haven't completed their jobs. And trust me, tachyon lance is great, but having focused arc emitter on one third of your battleships makes your fleet even better. 50% pierce through the shield, but gets reduced by 50% of the ships armor. This is my prefered ship design choice (Interceptor Corvettes, 3 Disruptors, 1 Shield, 1 Armour, 1 Crystal Plating for 50% of fleets and then. Jul 9, 2001 37. Otherwise the dps is too low in comparison to other options. Typee Major. This page was last edited on 14 October 2017, at 11:50. Stellaris. Against an enemy who fields both shields and armour though, as in the Contingency or an Awakened Empire, what you really wanna do is assembling a lot of battleships with Focused Arc Emitters. 10 days, with no retreat it's about 4 days per salvo, 1-1700 is average damage of 850, with 1000 battleships it's 850k, +25% from edict it's 1. Best weapon for the Prethoryn: definitely. A small amount of Point Defense defends against Torpedoes and. You can also try with Neutron. The Arc Emitter is a short-range large sized weapon capable of producing electrical discharges similiar to the Electrical Discharge Coil. 139. but stellaris is first and foremost an rp game, do your low tec energy weapons game. for the first time ever i will not get the next DLC day one but will wait and see if the fixes come in first. It's not optimal , but it also doesn't have any hard counters so I don't have to mess around with different ship designs or redesigning and refitting once. There's also Focused Arc Emitter + 4 Neutron Launcher which trades off the crazy killing power of the Tachyon Lance for the ability to bypass shields with the Focused Arc Emitter. No arc emitters or cloud lightning, just kinetic and non-penetrating energy with some explosive and strike craft mixed in. Reply. I only really field the third variant of the enemy ships have low hull, otherwise I run a mix of the first two skewed towards whatever defense is weekestGo to Stellaris r/Stellaris. These completely bypass both shield and armour making them great at fighting other ships. It's not nearly as wasteful as it looks. Battleships with arc emitters and neutron launchers. The other main weapon loadout is Neutron Launches with a Giga Cannon. . 能源消耗:-250. I have Crystal Forge plate unlocked, as well as Dragonscale armor, as well as Focused Arc Emitter. Consider Focused Arc Emitters and Cloud Lightning. When dealing with their roaming fleets, I started with a mixed fleet of artillery battleships, carrier battleships, and a mix of cruisers, destroyers and corvettes armed primarily with kinetics. The giga has 50% armor pen, and an extra 33% shield damage. Battleships can carry up to 3 H slots (one in front, 2 in center, again in ship designer) but I find it best to run a X slot in front, Carrier Core in Center (2H), and L slot in rear. Carrier BBs in the same role do sacrifice more, though, and Focused Arc Emitter is 9. While I love the crisis in itself, there seems to be a bit of a thematic oversight (or potentially a balance choice) in which the Contingency. A slots 2x afterburners. The regular Arc Emitter can do the job as well, but the Focused Arc Emitter is just better. - All weapon technologies except point defense weapons are now among the least common and most expensive technologies of their technology tier (subtier 3). If you use Arc Emitters mixed in with anything that doesn't ignore shields, you are wasting that ability entirely - as bad as mixing Torps and non-shield penetration weapons. Use only battleships and titans (don't even bother with smaller ships). I think a similar logic should also apply in Stellaris, and the ship types seem to be almost aimed there, but it just does not. Cruisers: carriers with neutron launchers in carrier mode . Note that since the other weapons have no firing arc, the best setup right now are whirlwind missles and strike craft. What you end up with is that the alpha strike with Focused Arc Emitters will fry a few ships immediately, then the shorter-ranged Neutron Launchers will fire against different targets. Carrier battleships can counter most anything. Basically anything hit by them dies. In singleplayer you can just mass these, the AI will never counter them. It's a common question as to what the good ship designs are, and here's my copy/paste answer: Focused Arc Emitter / Carrier / Marauder / Whirlwind. ago. This is where the platforms may be able to shine. Medium disruptor has range 60 and average damage 6. In singleplayer you can just mass these, the AI will never counter them. Stacking more shields over shield capacitor in accessory slot gives more shield value. Stellaris. That setup is playing into the Contingency's own strengths, so their setup counters yours. Stellaris Dev Diary #312 - 3. This is the real reason behind the alpha strike, artillery battleship meta, as the ability to kill any opponent before they can shoot you trumps. I generally use artillery Titans with the nanobot cloud aura. On the one hand, Giga Cannon / Kinetic Artillery would benefit from having a concrete reason to be used late-game in preference to Focused Arc Emitter / Proton Launcher. Was testing how strong naked battleships with FAEs were, my setup was literally just the Focused Arc Emitter in the X-slot, no other weapons, and then crystal plating for the hull. NK_2024 Collective Consciousness • 3 yr. On a 5x crisis, Unbidden portal is guarded by a +1 million fleet, with initial few millions of fleet in stacks of 500 000. Focused Arc Emitter + Cloud Lightning Battleship. 780k alloy for 1250 battleships (maybe don't need this many. Economics is everything in stellaris if you have more ships you win. I'd like some advice on a fleet build to counter the FE's. Feb 7, 2019; Add bookmark #10. Both are extremely powerful weapons. That's about when Focused Arc Emitters start 1-shotting battleships. I used battleships with focused arc emitter on spinal mount and cloud lightning on all large slots. Focused Arc Emitters vs Tachyon Lance 2. Stellaris Dev Diary #312 - 3. I have all tech researched, so the choice is between the tachyon lance, focused arc emitter and the giga cannon. This was an assault on a x25. 47 votes, 30 comments. Home; Guides;. 1 Shield booster, 1 Afterburner. Idea is that if you go down this route, all your guns are laser and physic has guaranteed laser repeatables and start earlier than engineering. However, once shields are down it's the weakest of the spinal mount weapons. Mainly because the hull point is pathetic compare to the buffed armor and shield hp. Xenophobes use a Supremacy class, 3500 hull with gigacannon, 2 kinetic artillery, 4 flak artillery, 2 hangars, 77 armor and 840 shields. Finally, the focused arc emitter is very good, particularly because it never misses. The front can vary, based on what tech you've unlocked, but start with carrier and hangar portions for the bow and core (total three fighter squadrons), upgrade the bow to a spinal mount with either tachyon lance or focused arc emitters when researched. Focused arc emitter battleships with carrier core and missiles, basically just entirely ignores shields and shreds FE fleets, I haven't found I need all too much else but putting a carrier combat computer titan or battleship in fleet helps and you will want corvettes for some screening against enemy alpha strikes, with missiles being so deadly. XL mounts in general are not as good as 2 kinetic artilleries, if simply because of the former's limited firing arc. Armor if you don't know what you're up against or don't really care (generally stronger then shields), shields if you know it'll counter the enemy (Unbidden/Contingency). Here's my copy-paste on the current ship balance and the most dominant designs: Focused Arc Emitter / Carrier / Marauder / Whirlwind Battleships are by far the best "all-rounder" ship. 花费:2293. In a pinch the Null Void Beam can be. 12. At very minimum this would upset the weapon balance, as some weapons are totally reliant on coordination while others don't really need. I feel that they are insignificant to the equation. The two weapons are attacking different segments of their HP. The problem is they only have 60 range, while most other L-slot weapons have around 120-130 range. Unfortunately battleships can't equip torpedoes or you'd be perfect. Focused Arc Emitter + 4 Neutron Launcher: the pure energy battleship, it relies primarily on the Focused Arc Emitter, but Neutron Launchers hit so hard that they can break through shielding and then kill ships anyways. Just the same options again and again. With repeatables, Focused Arc Emitter really shines in the X slot because it will start to oneshot hulls, which don’t scale. Ignore all shields and armor That does sound appealing but after subtracting half base damage it generally isn't and against most opposition. 花1分钟创建用户后就能进行编辑 :) 登录 注册. They are the undisputed champions. . Yes, this kind of game needs rng, otherwise it gets boring. Nov 9, 2023Focused Arc Emitter will usually 1-shot Corvettes, but honestly it will rarely hit them anyways due to its piss poor tracking. Another factor is that pure arc emitter fleet deals damage from 150 range, directly to hull which is 2x smaller than shields. If i not mistaken, the xenophobes like using kinetic weapons and armor, so your ships must be using lasers and armor to perfectly counter them. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft. 1 Focused Arc Emitter;. I can't really put my finger on why. The 25x contingency battleship has 220k hull, 770k ish armor and 550k ish shield. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft clean up smaller ships easily, while Marauders and Whirlwind missiles. You should still need to refer to the complete description of the research in the objective based sections to get a full overview of the other bonus and penalties of this research. Sub-forums: Game specific Tech Support. Please note that I am rounding numbers, and ignoring carry over damage here. I have had insane games with focused arc emitters (wondershot) because you can just bypass all shields and armor. Imo they're overrated, with Arc Emitters being grossly overrated purely because of its numbers on paper. Basically shield + armor pen because FE have very high shields and armor. AE/Cloud lightning does more than 3x the damage against FE fleets since less than 1/3 of their health comprises of hull. Defenses ended up not really mattering, but it's as many psionic shields as possible + 3x shield capacitator. Also, since they all have a cool down of approximately 8 ticks, average. I’ve had trouble in the past with their arc emitters and need a counter. Using arc emitters and crystal platings, I'm able to build battleships for 400 or 450 alloys and costing much smaller upkeep, than it would be using pure kinetic weapons. Content is available under Attribution-ShareAlike 3. Against the Unbidden, the Focused Arc Emitter is absolutely devastating. Cloud Lightning is tenable in conjunction with Focused Arc Emitter, but it's not very good. Focused Arc Emitter on the spinal mount, Carrier core with Marauder Missiles and Point Defense, and Whirlwinds on the Broadside stern. Focused Arc Emitter, Tachyon Lance, and Giga Cannon are all amazing in the X slot, and Neutron Launchers and Kinetic Artillery are great in L-slots. - Synthetic Evolution. Giving up one strike craft for the arc emitter is easily worth it. However, lances have 10% higher chance to hit (85% base vs 75%). You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft clean up smaller ships easily, while Marauders and Whirlwind missiles. For your titans and juggernauts? The aura is basically the only thing that matters. Go to Stellaris r/Stellaris. They only have a damage penalty of 1/3 compared to the other two, are 100% accurate, and bypass all defenses. #6. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft clean up smaller ships easily, while Marauders and Whirlwind missiles provide a general-purpose long-ranged weapon to complement everything else. I toss in a supporting Titan to damage sponge with its fleet hull regen aura once I get those, though Titans do significantly slow down the fleet sublight speed. I always do penetrative weapons, focused arc emitter + cloud lightning battleships with repeatable research in energy weapons. 64 dpd Means a combined damage output of 150. Well duh. 85sec cooldown | 90% Acc. In 3. The downside is that all these weapons tend to be low damage or have really random damage (1 to 1700 for the Focused Arc Emitter, do the RNG gods like you today). It's stuck at a tech level behind Phased Disruptors, which in turn are stuck a tech level behind NL/KA and don't even come in L size. Unfortunately, you picked the second worst AP in the game. CryptoHopefully future versions of Stellaris improve the AI of Torpedo-computers and Swarm-computers to get rid of this annoying bug. With repeatables, Focused Arc Emitter really shines in the X slot because it will start to oneshot hulls, which don’t scale. The Contingency are balanced, just try to hit them with as much power as you can. g. Fleets made up primarily of battleships equipped with focused arc emitter and cloud lightning and a few "aircraft carrier" battleships with flak artillery and level 3 strike craft seems to be doing well for me so far. Arc emitter BS fled the field being ahead on alloy every time. - Fixed Giga Cannon, Tachyon Lances and Focused Arc Emitters technologies having the draw weight and cost of tier 4 technologies despite being tier 5 technologies. An additional 20% of the current market, employing the more complex passivated emitter and rear cell (PERC) design, is similarly limited to PCEs of around. Lastly, we have the Focused Arc Emitter which is weird. That way, you just research lasers and armor and you’ll have high ehp from research. Armor if you don't know what you're up against or don't really care (generally stronger then shields), shields if you know it'll counter the enemy (Unbidden/Contingency). Don't even research them. Strike Craft are unnecessary if you are using. Both with majority Sage class Escorts. 报警机器人 于6年前 修改了 此页面。. Arc emitters and Cloud Lightning penetrate 100% of shields and armor, which means the only thing that matters is hull. 1 neutron launcher. Hello Stellaris: Console Edition Community! This afternoon we have released our second Nemesis update for Stellaris: Console Edition!. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft clean up smaller ships easily, while Marauders and Whirlwind missiles provide a general-purpose long-ranged weapon to. In the only run I got them I had a total of 15. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft clean up smaller ships easily, while Marauders and Whirlwind missiles provide a general-purpose long-ranged weapon to complement everything else. Dont remember how the cruisers fair against the crisis but the battleships do well. This being an energy weapon also simplifies your repeatables trees as you can just focus on energy weapons. I went into a recent game where I was using this ship design extensively to grab a battle report for you. ago. If you need to fight a set of those, baseline you can have 100% Accuracy 25% Tracking on all of your weapons via the usual Sensors, Titan Aura, and Computer. Most people try out anti- hull weapons but are unimpressed because their kinetic/energy mixes have much higher dps and work against default empires whose points are mostly hull (look at star bases), the focused arc emitter is an X spinal mount weapon, only the Juggernaut has room for 2. I would say unless the enemy is using only shields or only armour then use nothing but phase disruptors and focused arc emitters. In this video, I prove hands down that Focused Arc Emitters are beasts, and give some insights into battleship construction. This being an energy weapon also simplifies your repeatables trees as you can just focus on energy weapons. The downside is this is considered late game, because you must research Gamma Lasers to unlock Disruptors, then research all disruptor tech to unlock Arc. Spam an ungodly number of clone armies and throw infinite waves of them at the enemy lines. Arc emitter BS did lose to 200 torpvettes and 200 autocannon/plasma corvettes. Also see the issue of ship. My final composition was, if possible, a focused arc emitter, one shield disrupter in an L slot, one Flak on some. The only reason I might consider using FAE in this circumstance is if the crisis is ongoing during a War in Heaven, in which case Focused Arc Emitter + 4 Neutron Launchers is a good compromise. Repeatables for Focused Arc Emitters and Cloud Lightning . Cloud Lightning; Giga Cannon vs Kinetic Artillery). Add Titans to taste set up basically the same as Battleships, No Retreat policy for War Doctrine & Galactic Contender Ascension Perk if you're needing an extra edge. Tier 1 armor and shields unless I'm rolling in alloys. The battleship fleets form a nice partial circle around the Unbidden fleet automatically (thanks to the battle change in 3. You need strong enough fleets to take down their starbases with no losses. Design B: Neutrons and Focused Arc Emitters. And so far they dealt with corvette swarms of AI beautifully. If all of your battleships L-slots can't bypass shields you are losing way too much damage overall. Arc Emitters: tech_arc_emitter_1. It can be a good option when going pure energy, as it will punish shield-heavy opponents that Neutron Launchers struggle with. A place to share content, ask questions and/or talk about the 4X grand strategy…I find it more efficient to mass battleships and titans that can alpha-strike enemy fleets even before they get into range. So four of them are about 32% more alpha damage than the FAE. The Meta Artillery Battleship™ is Giga Cannon + Neutron Launchers (although an argument can be made for 3 Neutron + 1 Kinetic), with the Carrier variant replacing the middle section with Carrier and taking Arc Emitter (you can skip small slots and PD, they will do nothing unless you’ve let the enemy get into melee range). Ishau Apr 8, 2019 @ 5:51pm. I think Focused Arc Emitters can make sense to help you alpha strike units while whittling Shields/Armor; but it is wasteful to a degree. By tye time I won that game (22502 no crisis just a domination victory) I had only lost 2 in combat. They are the reason battleships are the best ship class in the game, that being said arc emitters are not good until you have a large number of repeatables (about 10 or more). Go to Stellaris r/Stellaris • by Healthy-Drink3247. Especially if you're aiming for kill rate you'll need very specialized fleet. However, they have…I personally have 3 variants, mega/giga cannon with kinetic battery/artillery, particle/tachyon lance with proton/neutron launchers, and arc/focused arc emitter with cloud lightning. Contents. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. 38. Go to Stellaris r/Stellaris. An absolutely devastating weapon whose only real counter is high-evasion ships and the crystal hull components. Optimize or mix defences as you desire. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft clean up smaller ships easily, while Marauders and Whirlwind missiles provide a general-purpose long-ranged weapon to complement everything else. Lastly, we have the Focused Arc Emitter which is weird. Spiritualist FE fleets have even crazier 1/4 and up to 1/5 hull ratios. There is no best weapon. Just to test it and see if they do or not after playing for fun, I've used a hex editor to increase my research speed to instant and ripped. Immediately, one of the new enigmatic tech options shows up. If they have crystal infused plating and lots of hull points then I will use Giga Cannons, otherwise it is Arc Emitters all the way. 2) Focused arc emitter/carrier/medium disruptor battleship (with afterburners) 3) Disruptor menacing corvettes (with afterburners, requires Become the Crisis). Reply reply. Also, since they all have a cool down of approximately 8 ticks, average. Arc Emitters are only good against the Contingency. Jump to latest Follow Reply. If you go cloud lightning or arc emitter your entire fleet has to be 100% disruptor. My nearby FE has about 260k but I'm pretty sure I can win if I just play it smart. Let's jump into the foundational design before I start explaining. It shoots a 30° electric arc spreading through nearby walls and between enemies. The AI likes to use point defense and smaller ships, but if there's a problem just throw more bullets (swarmer missiles and strike craft) at it. Cloud lightning is an L-size weapon with range 70 and average damage 11. Disruptors are good in two contexts: late-endgame when everyone is in the repeatable tech chain, or early/mid-game when you're trying to snipe Fallen Empire end-game techs. It's especially good if you're going to be using Focused Arc Emitter/Cloud Lightning Battleships, as they ignore shields (the normal weakness of energy-focus) and Cloud Lightning have good tracking (the normal weakness of artillery-focus). But every now and then, that bug just really wrecks your fleet and causes a loss that never would have happened otherwise. And typically is available 5-10 years later, so it can be common to not even use the Arc Emitters and skip straight to FAEs. I tend to try and make them as split and even as possible across the board. EDIT: It seems to lack some higher level weapons: at least Focused Arc Emitter, Tachyon Lance, Kinetic Artillery, Giga Cannon, Advanced Strike Craft and Guardian Point Defense are missing. Stellaris. Fighters + Missiles will overwhelm their point defense and also bypass shields. Just remember to only fight at max distance or. Destroyers are. @Holycannoli I find Focused Arc Emitters actually are the best X slot weapon, but the issue is that Phased Disruptors are mediocre and Cloud Lightning is bad. Here's my copy-paste on the current ship balance and the most dominant designs: Focused Arc Emitter / Carrier / Marauder / Whirlwind Battleships are by far the best "all-rounder" ship. Line Computer (otherwise GL hitting anything with KA), w/e you want in Aux slots. This creates an interesting threat that is only really countered by the combination of heavy shielding along with crystal hulls. Carrier core hard counters Corvettes and Destroyers, Focused Arc Emitter will ravage any Cruisers and any pure Carrier Battleships, and you will only have a bad matchup against Artillery Battleships.